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Adapting to and Combining Multiple Art Styles in 3D
One of the most difficult things to do when it comes to art is adapting to a completely different style. Especially if you and/or your team

joshuabresler
Nov 4, 201913 min read


Utilizing Interaction to Elicit Player-Character Empathy in Ways Impossible with Other Mediums
While mediums such as novels, movies, comic books, and theater have their own tools to evoke empathy in their audiences, video games have in

joshuabresler
Sep 24, 201914 min read


Finalization
Between presenting at Level Up, finishing all of my other final projects, and moving, I don't believe it would be a stretch to say this...

joshuabresler
Apr 19, 20193 min read


Volumetric Portal Door (And So Much More)
Volume Lighting This week, I cleaned a lot of the map up while adding in extra little touches. The largest change would be that I added...

joshuabresler
Apr 13, 20192 min read


Library Playtest
Library Playtesting Session We started this week off by playtesting Etherian Sol at the local library, where anyone from the community...

joshuabresler
Apr 5, 20194 min read


Arting Everything Up
This week, a lot of art went in game. I would have like to have been implementing it over a longer period of time, but because of...

joshuabresler
Mar 29, 20194 min read


The Etherian Sol has landed! Well, crashed, but...
I will be adding the name of the ship to the hull as a decal, but for now it's unwrapped, textured, and placed in the scene. Originally,...

joshuabresler
Mar 22, 20192 min read


Textures, and Designs, and Asset Creation, Oh My!
This week, I created some final pieces to add to the temple, and checked the textures on the finalized pillar assets. The textures worked...

joshuabresler
Mar 15, 20192 min read


Building Up and Breaking the Temple
Jon pointed out that the verticality of the temple had been all but diminished in the new version, which meant that the grappling hook...

joshuabresler
Mar 9, 20191 min read


Temple Level Assets
This week was technically Reading Week, which meant that we were supposed to take a break, but instead, I focused on getting ahead. For...

joshuabresler
Mar 2, 20191 min read


Animations!
This week, I worked with Emma and Connor some more, but had to focus my own time on finishing major assignments for other classes. The...

joshuabresler
Feb 23, 20191 min read


Testing Textures
Connor and I began testing the textures, and it seems that the workflow I discussed last week works in every situation with only some...

joshuabresler
Feb 16, 20191 min read


Texture Pipeline Creation
I have been working to get all of the pieces into place to be iterated upon in game. All of the basic models needed for the temple have...

joshuabresler
Feb 9, 20193 min read


Art Direction
Over the past few weeks, we have been working on creating assets and testing them in-game. Additionally, we have created a first draft of...

joshuabresler
Nov 10, 20181 min read
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